PaulSpoerry.com

You found me… insights on technology, philosophy, Windows, hacking and more.
  • Home
  • Archive
  • Contact
  • Categories
  • Search
  • About

Eight Myths About Video Games Debunked

PaulSpoerry | October 8, 2008

PBS has just released an essay on The Video Game Revolution which debunks several of the myths that continue to spread about video gaming. The list was compiled by Henry Jenkins who is the director of comparative studies at MIT. Most of us older gamers already know that most of the arguments against gaming are bunk. But it’s always nice to hear an egghead from MIT back us up. The PBS site also cites every source they use for each of the eight myths listed below.

1. The availability of video games has led to an epidemic of youth violence.

According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It’s true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.

Read the rest of this entry »

Comments
1 Comment »
Categories
Tech
Tags
America, comparative studies, Education in the United States, egghead, federal crime statistics, Federal Trade Commission, game players, game revolution, games, henry jenkins, juvenile violent crime, media exposure, media images, media violence, mental stability, moral panic, risk factors, school shootings in america, serving time, shopping, united states, United States Army, Video game, violent crimes, violent game, violent video games, young offenders, youth violence
Comments rss Comments rss
Trackback Trackback

Grand Theft Childhood – Harvard researchers say violent video games do NOT make violent kids

PaulSpoerry | May 10, 2008

A pair of Harvard researchers are saying what everybody who’s grown up with a controller in their hand already knows, violent video games don’t turn children into killers. According to a newly published book, ‘Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do’, psychologists Lawrence Kutner and Cheryl Olson dispel common myths about violent games. In their two-year study, they found that there was no data to support any causation between games and real-life violence.

Kutner and Olson studied 1200 middle-school children in a $1.5 million federally funded study. Instead of studying the children in the laboratory, like other studies, the pair actually sat down and talked to kids after long bouts of game playing – sometimes in excess of 15 hours a week. The lucky kids played a variety of games from the very non-violent The Sims to grandma shooting, pedestrian bashing Grand Theft Auto.

They discovered that children who played violent video games – those rated Mature or above – were just relieving stress. Some children did exhibit some playful fighting after playing games, but this was similar to what children have always done after watching action or Karate-type movies.

51% of male children who played 15 hours or more of violent games per week were involved in fights in the past year compared to 28% who played regular video games. For girls, 40% of the violent game players were in fights compared to 14% of the non-violent players. Despite the figures, Kutner and Olson say this is just a correlation and that the fighting was probably due to an underlying psychological problem that children had before playing the video game.

Perhaps the most startling finding (at least for people the likes of Jack Thompson) is that boys that don’t play any video games at all are now considered to be socially inept. A danger sign for boys is “not playing video games at all, because it looks like for this generation, video games are a measure of social competence,” says Kutner and Olsen.

I wonder if Kutner and Olsen will now do a follow-up study to find out if the children who play GTA4 will have increased carjacking skills?

You can get the book online from Amazon for about $16.

Comments
3 Comments »
Categories
Health, Politics, games
Tags
causation, cheryl olson, common myths, danger sign, game players, grand theft auto, GTA, GTAIV, harvard researchers, jack thompson, lawrence kutner, life violence, lucky kids, playing games, playing video games, psychological problem, psychologists, relieving stress, violent game, violent games, violent video games
Comments rss Comments rss
Trackback Trackback

Video Games Versus Violence with Trend Chart

PaulSpoerry | April 7, 2008

People have been trying to link video games to violence for years.It was Doom that made those crazy kids at Columbine do it. It was CounterStrike that made the wackjob at Virginia Tech go nuts. Bullshit. Unstable people are unstable people. Stephen King says it very well in an Entertainment Weekly article:

What really makes me insane is how eager politicians are to use the pop culture — not just videogames but TV, movies, even Harry Potter — as a whipping boy. It’s easy for them, even sort of fun, because the pop-cult always hollers nice and loud. Also, it allows legislators to ignore the elephants in the living room. Elephant One is the ever-deepening divide between the haves and have-nots in this country, a situation guys like Fiddy and Snoop have been indirectly rapping about for years. Elephant Two is America’s almost pathological love of guns. It was too easy for critics to claim — falsely, it turned out — that Cho Seung-Hui (the Virginia Tech killer) was a fan of Counter-Strike; I just wish to God that legislators were as eager to point out that this nutball had no problem obtaining a 9mm semiautomatic handgun. Cho used it in a rampage that resulted in the murder of 32 people. If he’d been stuck with nothing but a plastic videogame gun, he wouldn’t even have been able to kill himself.

Case closed

Anywho… here’s a chart showing violent crimes rates along with release dates for major “violent” video games.

The chart is intended to refute that video games do NOT equal violence. Not that video games are what’s removing violence.

Comments
3 Comments »
Categories
Health, Politics, Tech
Tags
cho seung hui, counterstrike, crazy kids, crime rates, deepening divide, elephant, elephants, entertainment weekly, fiddy, haves and have nots, legislators, nutball, pop cult, pop culture, rampage, semiautomatic handgun, stephen king, video game violence, video games, violent crime, violent crimes, violent video games, virginia tech, whipping boy
Comments rss Comments rss
Trackback Trackback

Recent Posts

  • FCC releases Internet speed test tool
  • Microsoft shows games on Mobile, PC, and Xbox
  • Google Voice Explained
  • Windows Mobile 7 to be announced, 6.x to become free
  • Microsoft finally patches 17-year-old bug

Popular Posts

  • µTorrent 1.8.3 Final (uTorrent 1.8.3)
  • Google Chrome’s JavaScript Engine Is CRAZY FAST
  • Google Chrome’s JavaScript Engine Is CRAZY FAST
  • 20 Classic Hip Hop Album Covers Redone With Legos
  • Windows 7 Benchmarks – XP vs Vista vs 7

Recommended Hosting

rss Comments rss valid xhtml 1.1 design by jide powered by Wordpress get firefox