I don't like horror flicks anyway (call me a pussy… whatever) so screw playing a horror game on an Oculus. That said, if you wanna see people get some jump scares jump to the 7:00 minute mark and give it a watch. They scream, jump, several times they pull the Rift off in a "oh hell no" way. MY favorite is when one kid says, "whoever developed the game… kudos man" (and then jumps) "…oh, ew, oh… and by kudos I mean I hate you man… but kudos."
About Paul Spoerry
I’m a groovy cat who’s into technology, Eastern Thought, and house music. I’m a proud and dedicated father to the coolest little guy on the planet (seriously, I'm NOT biased). I’m fascinated by ninjas, the Internet, and anybody who can balance objects on their nose for long periods of time.
I have a utility belt full of programming languages and a database of all my knowledge on databases... I practice code fu. Oh, I've also done actual Kung Fu, and have a black belt in Tae Kwon Do.
I run. I meditate. I dance. I blog at PaulSpoerry.com, tweet @PaulSpoerry, and I'm here on Google+.
I'm currently work for IBM developing web enabled insurance applications for IBM and support and develop a non-profit called The LittleBigFund.
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We had a party to test the new dev kit that my friend bought. Some people played one of the horror games that are out there for it (I don't remember the name). I didn't play because I too don't like scary games, but we got to watch other people play and it was hilarious.
+Jess Nut I think you have cooler friends than I do if they have a Rift. But yeah, while sooooo not for me (the horror one at least) I can imagine just watching would be hilarious.
That should come with a health warning, next stop fully immersive, brain electrode VR simulations. Can't wait! lol
+Paul Spoerry My friend is a graphic designer who wants to get into game design so he bought the Rift to get in on the testing and design phase. So maybe friends with more disposable cash. All my married with kids friends are peeling off to hang out with other parents, leaving just us babyless ones to roll around in all our extra money.
+Paul Spoerry, I'm not a cool friend? I have two! 😛
WHAT?! you do +Scott Duensing? We need to plan a gamer night then!
Dude. I work for Sixense Entertainment. We do input solutions for VR and all kinds of cool stuff! You should read the posts on Facebook more often. 😛
I've used an Oculus before, and it's pretty sweet. It'll be interesting to see how popular they become, and even more interesting will be the bigger affect it will make, not just in the video gaming industry, but there are many other ways of using the Oculus as well.
+Peter Valokuvaus true. I think VR will be popular with hardcore gamers, but really, it probably has more potential in other areas. Just think of the places you could "go" or things you could "try" that would otherwise be impossible. Check this out. Perfect example. http://jerrysplacevr.com/
Was playing that at the weekend, it is amazing how it draws you in even though you know deep down it's not real. I cannot however see a market for this technology yet, they've got some serious work to do to stop the sickness and room spinning sensations that you get after using it.
"Simulator sickness" is a huge problem. It's getting better but we're still not there. I can ride any carnival ride, roller coaster, whatever. I've even flown with Air Combat USA (Google 'em!). No issues with motion sickness. But I put the Rift on and I'm ready to hurl in about 5 minutes. 🙁
I get pretty bad motion sickness, so I was very prepared for that when I used the Rift and made sure that my friend was aware to that I might have issues. Luckily with simulator sickness you can usually stop it with just closing your eyes, since there's no real motion. I did get nauseous with certain games, but not like I would have guessed or to the degree I was expecting. Certainly things like the three dimensional racing and piloting games I would not be able to play for any length of time. But the other games that were on a flat plan, I had little issue when moving my head around. So a game like Skyrim I could play, but a game like MarioKart would be pretty out of the question. It has to do with the fixed focal point required for that sort of simulation and how it doesn't line up with your natural focal point. Once we get to true 3D from a projection, like a holodeck, rather than a false 3D from a screen that will be eliminated.
That's odd. Kind of backwards from most people. "Cockpit" games tend to cause less of an issue than "standing" games. Especially when using a gamepad to control your yaw.
Yeah I know. In the case of most of these games though, like the racing game, you just controlled your side to side motion and speed. The up and down was controlled by the twisting and turning of the track. You could move your head around so you could see what was coming ahead even when they track was in a really tight turn, which is superior to most other racing games. But because I wasn't in control of all of the motion, it made me sick. Just like how motion sickness is worse for passengers in cars than drivers. For the walking games, there was no up or down motion, so I was in control of everything, whether through the pad or through moving my head.
More proof that "simulator sickness" and "motion sickness" are two totally different beasts. 🙂
I so want to play this with that devise you get strapped into so you can do the walking and turning with the actual movements. Like actually being there in the game (and I think doing the actual motions might help with the sim sickness). My favorite of the 3 scenarios was the asylum.
Likewise, I'm also fine on everything from coasters to rough seas, the rift however… I have noticed that games where you are stationary and just look around are less of a problem than ones where you walk about
+Scott Duensing _HOW_ did I not know this?!?! We've had so many uber geeky conversations but that either never sunk in or didn't come up! (and… I'm not on FB all that often but I'll have to see if I remember how to do the thing that makes people show up in your feed more often instead of the stupid way FB does it).
So +Scott Duensing, +Jess Nut, +Peter Valokuvaus my kid's bday is coming up and… well the apple didn't fall far from the tree. Would the Oculus be gift worthy for a bday present or is it really not ready for prime time just yet and I should hold off?
+Paul Spoerry It is not ready for kids. It's a developer tool now. There aren't a lot of games for it, and those that are mostly short demos to show off various features and capabilities. It's also not made of sturdy material and you have to be careful handling it. It's probably a year or more away from casual use.
Going to agree with +Jess Nut except for the games bit. There are "wrappers" you can run to enable existing software. Dolphin Emulator (for Wii and GameCube) has a VR build that is fantastic. Check it out on The Tubes of You. 🙂
+Scott Duensing Last I checked I knew the wrappers were in progress but didn't know they already got some out.
Bummer, cuz that would have been awesome, but better to not throw down the cash if it's not quite "there" yet.
be really cool once digital lens and google lens take over ocular gaming vr gaming will be sooooooo badass :p
pewdepie should play this he'll be screaming like crazy