The game will arrive in the Play Store on November 6th – five months after its debut on iOS. The reason: piracy. Holy moly… ok if you've played the first one you know it's worth the price. For those who haven't played it… the game follows a mother and her child as they traverse a world filled with crisp and colorful M. C. Escher-inspired architecture. Like the first game, your success is dependent on figuring out the different pathways that unlock as you tap, slide and rotate various parts of the environment. It's an AMAZING game.
About Paul Spoerry
I’m a groovy cat who’s into technology, Eastern Thought, and house music. I’m a proud and dedicated father to the coolest little guy on the planet (seriously, I'm NOT biased). I’m fascinated by ninjas, the Internet, and anybody who can balance objects on their nose for long periods of time.
I have a utility belt full of programming languages and a database of all my knowledge on databases... I practice code fu. Oh, I've also done actual Kung Fu, and have a black belt in Tae Kwon Do.
I run. I meditate. I dance. I blog at PaulSpoerry.com, tweet @PaulSpoerry, and I'm here on Google+.
I'm currently work for IBM developing web enabled insurance applications for IBM and support and develop a non-profit called The LittleBigFund.
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