Google+ has many great features, here’s four more tips for making the most of Google+: hi res chat, displaying your +1’s publicly, mass invites for your friends, and filtering your notifications. [Read more…]
Ok so a lot of us love to rock out on our plastic instruments; jamming to Rock Band or Guitar Hero. The problems is… having a bunch of plastic guitars, drums, etc makes your living room look a bit, well, nerdy. Enter the AK Rock Box Gaming and Storage Ottoman with Drum Lift. It runs $199.99 with free shipping (normally $299) but might be worth it if you gaming system has it’s home in the living room. Instead of stashing controllers behind the couch, or just leaving them sitting all over the place you can neatly stash them inside the storage ottoman.
- Stylish, handsome ottoman for your living room stores Rock Band gaming accessories
- Eliminates clutter while keeping your Rock Band instruments ready at a moment’s notice
- Enough interior space to store two gaming guitars, a foot pedal, and a microphone
- Specially designed AK Drum Lift raises and lowers Rock Band and Rock Band 2 drum kits with easy one-hand motion
- Measures 38 inches long by 22 inches wide by 17 inches tall and weighs 61 pounds; all instruments, accessories, and games are sold separately
Currently out of stock but you can place your order via Amazon for the AK Rock Box Gaming and Storage Ottoman with Drum Lift now.
PBS has just released an essay on The Video Game Revolution which debunks several of the myths that continue to spread about video gaming. The list was compiled by Henry Jenkins who is the director of comparative studies at MIT. Most of us older gamers already know that most of the arguments against gaming are bunk. But it’s always nice to hear an egghead from MIT back us up. The PBS site also cites every source they use for each of the eight myths listed below.
1. The availability of video games has led to an epidemic of youth violence.
According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It’s true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers â€” 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.